The overall experience of this group project was a
good one. My group was fully involved from start to finish, even though we were
not all in class when we had to start. All members of the group were involved
in every step of the process from thought collaboration to the final production
of our presentation. Finally, I felt like everyone involved has a strong basis
and idea of how the game worked and were all in a sense "experts of the
game." Dockterman (2012) found that "that half of all kindergarten
through eighth grade teachers are now regularly using digital games in the
classroom," and that "nearly one in five are using them every
day." I feel as though most of today’s surveys and research finds that we
are using more and more technology in the classroom. We faced very few challenges in putting together a
rubric because we were all in class together, but I feel like the biggest
challenge was putting one together because nobody in our group had made one
before. We had all been given one or two in our previous classes, but we never
have had to put one together. I felt like another challenge we had was just
getting it started and thinking about how heavily to weigh each item that we
came up with. According to Hayes(2007), "gaming is an untapped
resource for enhancing young people’s motivation and ability to participate in
a wide range of sports and other movement-based activities," however; the game
we chose might not be directly applicable to my field of study because I am
pursuing a degree in Physical Education and Health, but I feel like it could be
a great game to use in a classroom setting with computers and downtime to
spare. Like I said earlier, I probably will not be able to
use this in my general physical education classes because of the curriculum but
I feel that if I were to maybe have an adaptive P.E class, then I would be able
to pair up special education students with general education students and have
them work together to advance in levels. We learned about so many different communication
tools in this class, so we did not have difficulty finding some to use. We had
a few different media that we used and it really helped when we could not all
meet together and it kept us on the same page for when we actually met up and
made our collective group changes and practiced our presentation.
Dockterman, D. (2012). 5 Ways Teachers Can Evaluate Educational Games. Retrieved March 06, 2016, from http://mashable.com/2012/05/18/educational-video-games-how-to/#HV3KrZdO7uqr
Hayes, E., & Silberman, L. (2007). Incorporating Video games into Physical Education. Journal of Physical Education, Recreation, and Dance, 78(3), 1st ser., 18-18. Retrieved March 06, 2016, from http://files.eric.ed.gov/fulltext/EJ794565.pdf
Hi:
ReplyDeleteThere's a grammatical error in the second sentence.
-j-